Creating AIs for 4×4 TicTacToe – Part 5 – Monte-Carlo Simulation

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The current MinMax-AI, we implemented last time, is already working much better than the Heuristic driven AI! But is there a way to boost the performance even more? Yes there is! One possible approach is to improve the MinMax-Search itself (e.g. using Alpha-Beta-Search). This is basically the same as MinMax just with a few improvements. […]